The good news is that Lollipop Chainsaw is so patently weird and batsh*t insane, that you’ll rarely spend much time fussing over how boring the gameplay can get. That’s still not a lot for a full-priced game though. There’s replay value in running back through the story in search of collectibles, and also in playing through the Ranking Mode to score better times in each zone. Most take less, closer to the realm of 60-90 minutes. Each of Lollipop Chainsaw‘s six levels is fairly long, but none of them will take you more than two hours to get through. It’s such a frequent occurrence later in the game that you’ll undoubtedly find yourself shouting at the screen in frustration as you’re knocked down in this way three or more times in quick succession. Whenever one of the stronger zombies knock Juliet to the ground, you’re forced to mash the B button (on an Xbox 360 controller) until she gets back up. Some can fly, some will shoot things at you, some will glow blue and then charge you, knocking you to the ground. There are different variations on the zombies you’ll fight, of course. The game’s strongest combos are the ones that maximize your chances of nailing a Sparkle Hunting bonus, and there are only a few of these.Īs a result, the game’s strong start soon settles into a generally repetitive process of culling the zombie hordes with the same set of spammed attack combos. The more effective you are at taking out multiple zombies in one combo, the more you’ll receive a “Sparkle Hunting” cash bonus for accomplishing the feat. It quickly becomes clear as you unlock new attack combos that there are really just a handful of highly effective buys that you’ll generally want/need to spam as you fight to stay alive. Those basic parts all work in the context of the hack ‘n slash adventure that Lollipop Chainsaw is, but there’s a lot less depth than there initially seems to be. No More Heroes 3 won’t be Switch exclusive anymore come OctoberĮpic Game Store fights back against review bombs with new user rating system The task of clearing the walking dead out of San Romero High School falls to Juliet, a job that she embraces wholeheartedly as she slices her way through six levels, taking out the Dark Purveyor boss at the end of each one. Those skills prove to be conveniently handy when the school’s Goth-iest outcast, Swan, cracks open the barrier between reality and the Rotten World, creating a zombie army that would make George Romero proud. In Lollipop Chainsaw, you step into the teen-sized sneakers of Juliet Starling, a high school cheerleader who moonlights, along with the rest of her family, as a chainsaw-swinging zombie hunter. It’s a fun game to play in a lot of ways, but it’s definitely going to hurt as well. There are great ideas and hilarious writing coming out of the game’s every pore, but the entire experience is marred by a technical execution that ranges from tedious gameplay to downright questionable design choices. Lollipop Chainsaw is the latest game from Suda 51 and his talented team at Grasshopper Manufacture, and it’s pretty typical for a Grasshopper release in a lot of ways–for better and for worse.
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